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Virtual Presentations That Work
1 Comments - 26 Jun 2010
Virtual Presentations That Work Joel Gendelman, "Virtual Presentations That Work" McGraw-Hill | 2010 | ISBN: 007173936X | 288 pages | PDF | 1,6 MB THE COMPLETE USER'S GUIDE TO GOING VIRTUAL--AND GETTING RESULTSWith today's virtual technology, you can manage your business faster, reduce your expenses, and reach a larger market than ever be...

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Nano-Age: How Nanotechnology Changes our Future
0 Comments - 26 Jun 2010
Nano-Age: How Nanotechnology Changes our Future Mario Pagliaro, "Nano-Age: How Nanotechnology Changes our Future" Wiley-VCH | 2010 | ISBN: 3527326766 | 196 pages | PDF | 5,7 MB Is the nano-age here to stay or will a bubble soon burst? This thought-provoking page-turner takes a critical glance at how nanotechnology has affected virtual...

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Friday, February 5, 2010

Free Download EBook Microsoft XNA Game Studio Creator's Guide, Second Edition

Free Download EBook Microsoft XNA Game Studio Creator's Guide, Second Edition

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Stephen Cawood, Pat McGee "Microsoft XNA Game Studio Creator's Guide, Second Edition"
McGraw-Hill Osborne Media | English | 2009-04-23 | ISBN: 0071614060 | 560 pages | PDF | 3,2 MB


Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.

• Create, draw, and update XNA game windows and 3D objects
• Add dazzling animation and fluid character motion
• Render photorealistic terrains, landscapes, skies, and horizons
• Program custom lighting and shading effects using HLSL
• Integrate sound effects, game dashboards, and stat tracking
• Work with game cameras, keyframes, sprites, and loaders
• Design natural collision detection, ballistics, and particle effects
• Develop, import, and control Quake II models using MilkShape



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