online marketing Free Computer Science, Engineering, Medical Ebooks: Mobile Development
Showing posts with label Mobile Development. Show all posts
Showing posts with label Mobile Development. Show all posts

Tuesday, December 29, 2009

How To Unlock A BlackBerry

How To Unlock A BlackBerry


How To Unlock A BlackBerry
PDF | English | 21 p. | ISBN: no | tipsxplore.blogspot | 2009 | 2 Mb

BlackBerry Unlock Amazing Tricks TipsXplore


Sunday, December 27, 2009

More iPhone 3 Development: Tackling iPhone SDK 3

More iPhone 3 Development: Tackling iPhone SDK 3


Title: More iPhone 3 Development: Tackling iPhone SDK 3
Publisher: Apress | ISBN: 143022505X | Dec 2009 | PDF | 450 pages | 6.83 mb


More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won’t find anywhere else.

The Core Data coverage alone is worth the price of admission. But there’s so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you’ll need to join one of Apple’s paid iPhone developer programs.

What you’ll learn

* All about Core Data: key concepts and techniques for writing larger application
* How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
* Details on the addition of Bonjour discovery and network streams
* How to embed maps with Map Kit and use in-application email
* How to access a user’s iPod library and integrate music into applications
* Essentials of concurrent programming and advanced debugging techniques
* Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.



Thursday, November 26, 2009

Joachim Bondo, "iPhone User Interface Design Projects"

iPhone User Interface Design Projects


Joachim Bondo, "iPhone User Interface Design Projects"
Apress | 2009 | ISBN: 1430223596 | 350 pages | PDF | 33,8 MB


With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you’ll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you’ll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone’s minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great UI.

Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you’ll benefit from the information presented in this book. More than just tips and pointers, you’ll learn from the authors’ hands-on experiences, including:
Dave Barnard of App Cubby on how to use Apple’s User Interface conventions and test for usability to assure better results
Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award
Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
JĂĽrgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen

Combined with Apress’ best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you’ll be prepared to match great code with striking design and create the app that everyone is talking about.
What you’ll learn
Optimize your design for the iPhone’s limited screen real estate and the mobile environment
Create a user interface that is eye-catching and stands apart from the crowd
Maximize your use of typographic elements for style and readability
Perfect entry views and display large amounts of data in an exciting way
Translate games made for the desktop’s big screen to the iPhone
Strike the perfect balance between simplicity, beauty, and features
Who is this book for?

iPhone application developers of all experience levels and development platforms








Mobile Messaging Technologies and Services: SMS, EMS and MMS

Mobile Messaging Technologies and Services: SMS, EMS and MMS

Mobile Messaging Technologies and Services: SMS, EMS and MMS
Publisher: Wiley | ISBN: 0470011432 | edition 2005 | PDF | 528 pages | 13,42 mb

Building on the success of the first edition, Mobile Messaging Technologies and Services offers extensive new and revised material based upon the latest research and industry developments. While early implementations targeted person-to-person messaging, MMS has now evolved to facilitate such requirements as the mass delivery of time-sensitive messages for content-to-person messaging. This Second Edition exploits the technical maturity of MMS as it is poised to generate a wealth of new business opportunities across the mobile communications sector. The author provides the fundamental technical background required for SMS, EMS and MMS, and supports this with industry cutting-edge developments.





Wednesday, October 7, 2009

iPhone SDK Development

iPhone SDK Development


iPhone SDK Development
350 pages | Pragmatic Bookshelf (October 9, 2009) | 1934356255 | PDF | 12 Mb



Packing the power of desktop applications into a small mobile device, the iPhone SDK offers developers the ability to create dynamic, visually-appealing, and highly-capable mobile applications, using the same APIs and tools that Apple uses for its own applications.

However, harnessing that power means learning new tools, new APIs, and even a whole new programming language.

iPhone SDK Development is a Pragmatic guide to get you started developing applications for iPhone and iPod touch. With it, you'll get a complete understanding of the tools and techniques needed to succeed on the platform:
* Use the XCode IDE to manage your source code, images, sounds, database files, and other application resources, building your app and deploying it onto your own device for testing.
* Develop your user interface the visual, code-free way, with Interface Builder.
* Master the iPhone's unique user interface components, including tables, tab bars, navigation bars, and the multi-touch interface.
* Connect your iPhone to the outside world with networking, exploit the power of a relational database with SQLite, and rock out with first-class support for audio and video.
* Make use of the iPhone's unique mobile APIs, like geolocation and the motion-sensing accelerometer
* Use XCode's powerful performance and debugging tools to eliminate memory leaks, zombies, and other hazards.
* Understand the process for packaging your application for end-user distribution through Apple's App Store.

With explanations of the big picture and an eye to the little details that you'll need, _iPhone SDK Development_ will help you succeed on today's most important mobile platform.

Monday, October 5, 2009

Professional iPhone and iPod touch Programming

Professional iPhone and iPod touch Programming



Professional iPhone and iPod touch Programming

Publishing, Kindle Edition | January 29, 2008 | ISBN: B001UV3TO2 | PDF | 7 Mb | 284 pages


As the design and implementation of an iPhone User Interface
Ways to enable and optimize web sites for iPhone and iPod touch.
Tips for handling touch interactions and the inclusion of javascript events
Specific CSS styles that are useful for developing applications
Techniques for integrating applications with core iPhone services, including telephone, mail and Goolge Maps
How to minimize constraints and maximize bandwidth and app-performance execution
Methods of debugging Mobile Safari applications
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Sunday, October 4, 2009

Handbook of Research in Mobile Business: Technical, Methodological, and Social Perspectives By Bhuvan Unhelkar

Handbook of Research in Mobile Business: Technical, Methodological, and Social Perspectives


Handbook of Research in Mobile Business: Technical, Methodological, and Social Perspectives
By Bhuvan Unhelkar

Publisher: Idea Group Publishing; illustrated edition edition | 2006 | 1029 Pages | ISBN: 1591408172 | PDF | 12.86 MB


The Handbook of Research in Mobile Business: Technical, Methodological, and Social Perspectives is the premier reference source for the latest research and scientific findings in the constantly expanding field of mobile business. This two-volume collection of 63 comprehensive chapters brings together the practical experiences and knowledge of researchers and academics, making it the single most significant contribution on understanding the usage and application of mobile technologies and networks in global business. The Handbook of Research in Mobile Business: Technical, Methodological, and Social Perspectives provides ground-breaking strategic input into the future of mobile technologies, bringing together the best in thoughts and practices of this fascinating, global technology.


Wednesday, September 2, 2009

Biswajit Sarkar, "LWUIT 1.1 for Java ME Developers"

LWUIT 1.1 for Java ME Developers


Biswajit Sarkar, "LWUIT 1.1 for Java ME Developers"
Packt Publishing | 2009 | ISBN: 184719740X | 300 pages | PDF | 5,3 MB

Create great user interfaces for mobile devices
Make your applications stand out with dazzling graphics that look and behave the same on different mobile devices
Log information on the runtime behavior of your program
Write applications with attractive visual effects like transitions and animations
Use localization so that your applications can adapt to different languages and locales

In Detail
Writing appealing cross-device applications today in Java ME is challenging as implementation differences in fonts, layout, and menus can make your application look and behave very differently on different devices. So far, the only way out has been low-level programming with its associated complexity.

The Lightweight UI Toolkit (LWUIT), an open source Java library, offers Java ME developers an easy-to-use API for creating impressive user interfaces with a device-independent look and feel. The LWUIT library contains many components and tools for bringing consistency and visual gloss to the user interface of your applications, and this book will take you through all of this, to help you get the user interfaces you want.

Java ME allows us to write applications that are, generally speaking, portable across a wide range of small devices that support the platform. While the basic functionalities usually work well on all supported devices, the area that does pose problems for developers is the User Interface. Native implementations of javax.microedition.lcdui - the primary API for UIs in Java ME - differ so widely from one device to another that maintaining a device-independent and uniform look and feel is virtually impossible. Another problem with the javax.microedition.lcdui package is that it does not support components and capabilities that can fully satisfy present day user expectations. The Lightweight UI Toolkit is the solution to these problems. LWUIT offers a wide range of components with a device-independent look and feel for building UIs. While some of these widgets are also available under lcdui, there are a number of new ones too. These additions enable application developers to design UIs that can come very close to their desktop counterparts in terms of visual sophistication and LWUIT is not just about new components either. The API supports a whole range of new functionalities (like Theming and Transitions) too.

This book takes Java ME developers through the library, with examples showing how to use the main components and functionalities. It also goes beyond a description of what is available by showing how to extend the library by plugging in custom-built classes.






Tuesday, September 1, 2009

Brian Fling "Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps"

Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps
Posted By : Book-er | Date : 30 Aug 2009 00:19:38 | Comments : 0

Brian Fling "Mobile Design and Development: Practical Concepts and Techniques for Creating Mobile Sites and Web Apps"
O'Reilly Media, Inc. | English | 2009-09-01 | ISBN: 0596155441 | 332 pages | PDF | 11 MB


Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax.

If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology. Mobile Design and Development will help you:

• Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context
• Learn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web apps
• Work with flows, prototypes, usability practices, and screen-size-independent visual designs
• Use and test cross-platform mobile web standards for older devices, as well as devices that may be available in the future
• Learn how to justify a mobile product by building it on a budget

To start download free click HERE: