online marketing Free Computer Science, Engineering, Medical Ebooks: Software Engineering
Showing posts with label Software Engineering. Show all posts
Showing posts with label Software Engineering. Show all posts

Saturday, June 26, 2010

Microsoft Visual Studio 2010: A Beginner's Guide

Microsoft Visual Studio 2010: A Beginner's Guide


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Joe Mayo, "Microsoft Visual Studio 2010: A Beginner's Guide"
McGraw-Hill Osborne Media | 2010 | ISBN: 0071668950 | 499 pages | PDF | 10,4 MB

Essential Visual Studio 2010 Skills--Made Easy!

Endorsed by Microsoft and written by a Microsoft MVP and Visual Studio expert, this hands-on guide teaches programmers and developers new to Visual Studio 2010 how to maximize the latest release of Microsoft's flagship development environment. Microsoft Visual Studio 2010: A Beginner's Guide shows you how to build applications from the ground up. You'll also learn how to customize the integrated development environment (IDE) itself, adding your own tools that integrate with Visual Studio 2010.


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Get Rich with Apps!: Your Guide to Reaching More Customers and Making Money Now

Get Rich with Apps!: Your Guide to Reaching More Customers and Making Money Now


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Jesse Feiler, "Get Rich with Apps!: Your Guide to Reaching More Customers and Making Money Now"
McGraw-Hill | 2010 | ISBN: 0071700293 | 240 pages | PDF | 2,5 MB

The secrets to grabbing a share of one of today's hottest markets!

You don't have to be a computer whiz to make a killing in the apps market. All you need is about $1,000 and the business advice in this book.

Out of nowhere, apps have taken the world by storm. More than 1 billion iTunes apps have been downloaded, and Facebook's 200-million users have 52,000 third-party apps from which to choose. If you’re considering entering the market, stop thinking about it and jump right in. Get Rich with Apps! explains how to:

* Marry iPhone and Facebook app features with your business and marketing needs
* Integrate them with other resources, such as databases and Web sites
* Access the best developer resources
* Measure the success of new and existing projects

It’s all much easier than you think. With Get Rich With Apps, you’ll reach more customers, expand your product offerings, grow new revenue streams—and get a solid foothold in a market with an extraordinarily promising future.


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Sams Teach Yourself Delphi 4 in 21 Days (Sams Teach Yourself)

Sams Teach Yourself Delphi 4 in 21 Days (Sams Teach Yourself)


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Kent Reisdorph, "Sams Teach Yourself Delphi 4 in 21 Days (Sams Teach Yourself)"
Publisher: Sams | 1998 | ISBN 0672312867 | PDF | 458 pages | 2.2 MB

Sams Teach Yourself Delphi 4 in 21 Days contains 750 pages of all new content. The tutorial information for programmers and developers will include complete coverage of Delphi 4's enhanced features with a client/server emphasis. Topics will include compatible component development, enterprise-wide integration, Internet enabling tools, Intranet development and beginning coverage of Borland's MIDAS architecture. No other tutorial offers this level of coverage. A Sams Teach Yourself book is the perfect introduction to an upper-level development tool such as Delphi. Note: This book and CD will be an all new edition - both book and CD content.

Web Services: Theory and Practice

Web Services: Theory and Practice


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Anura Guruge, "Web Services: Theory and Practice"
Publisher: Digital Press | 2004 | ISBN 1555582826 | PDF | 371 pages | 14.6 MB

This is a soup-to-nuts reference guide on all aspects of Web Services - where Web Services is a fast emerging set of Internet-specific middleware technology to further promote the growth of all aspects of e-business via standardization, collaboration and "franchising." This book is best characterized as an executive brief for IT and senior management rather than a nuts-and-bolts technical guide for portal implementers. Think of it as the "Cliffs Notes on Web Services." Given this audience, the book consistently focuses on business needs, value propositions, ROI, proven solutions and actual examples of current implementations. Each chapter also ends with a 10-item "Q&A" section that consolidates and summarizes the information discussed in the chapter. The book is illustrated with detailed technical diagrams, includes lots of arresting subtitles and contains many bullet lists and tables to facilitate (and encourage) productive skimming.
Decision makers - the intended readership for this book - gain increasing comfort and confidence as they get into the book that they are getting to see all facets of the issues, on a consistent basis, and that they will not be blind-sided at meetings by people asking 'difficult' questions. At the end of each chapter, Guruge summarizes and reinforces key points, allowing the reader to skim through the topics for crucial information. The book also leverages living outside resources and ensures that the readership always has ready and consistent access to any and all terms, definitions and concepts they might not be familiar with.

Pitfalls and Triumphs of Information Technology Management

Pitfalls and Triumphs of Information Technology Management



Pitfalls and Triumphs of Information Technology Management
Publisher: IGI Global | ISBN: 1878289616 | edition 2001 | CHM | 335 pages | 10,6 mb

With the successes of the widely acclaimed first volume Successes and Pitfalls of IT Management and second volume (Organizational Achievement and Failure in Information Technology Management) of this series comes the third volume, "Pitfalls and Triumphs of Information Technology Management." This book is a collection of real-life cases that focus on both achievements attained with the successful utilization of information technology as well as failures suffered as a result of substandard use and management of IT resources in organizations. Cases deal with issues that affect a wide variety of organizations - large and small businesses, government organizations and educational institutions.

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Comprehensive Mathematics for Computer Scientists, 2 Ed (2 Volumes)

Comprehensive Mathematics for Computer Scientists, 2 Ed (2 Volumes)



Guerino Mazzola, Gerard Milmeister, Jody Weissmann, "Comprehensive Mathematics for Computer Scientists (2 Volumes)"
Springer | 2006 | ISBN: 3540368736, 3540208615 | 388, 355 pages | PDF | 3,7+3,5 MB

Vol. 1: Sets and Numbers, Graphs and Algebra, Logic and Machines, Linear Geometry
Vol. 2: Calculus and ODEs, Splines, Probability, Fourier and Wavelet Theory, Fractals and Neural Networks, Categories and Lambda Calculus

The two-volume textbook Comprehensive Mathematics for Computer Scientists, of which this is the first volume, is a self-contained comprehensive presentation of mathematics including sets, numbers, graphs, algebra, logic, grammars, machines, linear geometry, calculus, ODEs, and special themes such as neural networks, Fourier theory, wavelets, numerical issues, statistics, categories, and manifolds. The concept framework is streamlined but defining and proving virtually everything. The style implicitly follows the spirit of recent topos-oriented theoretical computer science. Despite the theoretical soundness, the material stresses a large number of core computer science subjects, such as, for example, a discussion of floating point arithmetic, Backus-Naur normal forms, L-systems, Chomsky hierarchies, algorithms for data encoding, e.g., the Reed-Solomon code. The numerous course examples are motivated by computer science and bear a generic scientific meaning. For the second edition the entire text has been carefully reread, and many examples have been added, as well as illustrations and explications to statements and proofs which were exposed in a too shorthand style. This makes the book more comfortable to handle for instructors as well as for students.

Review
From the reviews: "The solution proposed by the authors of this book consists essentially of a course on the foundations of mathematics and computer science. … As one can see … the book covers a lot of material. … One of the good things about the book is that it covers a lot of ground in an extremely systematic way. … the book is written with conviction, and one can see that the authors made a great effort to make it interesting to their readers." (S. C. Coutinho, The Mathematical Gazette, Vol. 90 (517), 2006) "This book meets the needs of a sound mathematical education of computer scientists improving formal competence and flexibility. It very well sets forth (and proves) the essential core theory and theorist or executive on all levels of Computer Science and IT industry will appreciate. … Having passed through all … the student will have a broad and sufficiently deep mathematical knowledge." (H. Mitsch, Monatshefte fĂĽr Mathematik, Vol. 145 (2), 2005) From the reviews of the second edition: "As the title of this book suggests, it covers a broad range of topics in mathematics; it is intended for use as an introductory textbook for computer science undergraduates. … It may be suitable for people who are already familiar with the subject and need a reference to quickly check definitions and theorems." (I-Lun Tseng, ACM Computing Reviews, Vol. 49 (4), April, 2008)


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Matplotlib for Python Developers by Sandro Tosi

Matplotlib for Python Developers



Matplotlib for Python Developers
Publisher: Packt Publishing | ISBN: 1847197906 | edition 2009 | PDF | 308 pages | 10,1 mb

Build remarkable publication-quality plots the easy way
* Create high quality 2D plots by using Matplotlib productively
* Incremental introduction to Matplotlib, from the ground up to advanced levels
* Embed Matplotlib in GTK+, Qt, and wxWidgets applications as well as web sites to utilize them in Python applications
* Deploy Matplotlib in web applications and expose it on the Web using popular web frameworks such as Pylons and Django
* Get to grips with hands-on code and complete realistic case study examples along with highly informative plot screenshots


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Pinnacle Studio 9 Ignite!

Pinnacle Studio 9 Ignite!



Pinnacle Studio 9 Ignite!
Publisher: Course Technology PTR | ISBN: 159200475X | edition 2004 | CHM | 288 pages | 36,7 mb

Covering the popular video editing and DVD authoring software that is used by 3.5 million users, "Pinnacle Studio 9 Ignite!" is a visual guide that will have you up and running in no time. With the many enhancements of Pinnacle Studio 9, this book is not only suitable for beginners, but also for users of Pinnacle looking to brush up on new features. Examining the core features of this software comprehensively, you'll learn how to create compelling interactive multimedia experiences on DVD. With the affordability and feature-rich design of Pinnacle Studio 9, it has never been easier to film video, assemble it into an interactive multimedia experience, view the masterpiece at home and share the DVD with friends and family. There has never been a better time or greater need for a get-started- quick guide and keep-on-hand reference tool on video editing than now. "Pinnacle Studio 9 Ignite!" effectively fills that need.

Wednesday, June 23, 2010

Programming Microsoft Dynamics NAV 2009 (Repost)

Programming Microsoft Dynamics NAV 2009



Programming Microsoft Dynamics NAV 2009
Publisher: Packt Publishing | ISBN: 1847196527 | edition 2009 | PDF | 620 pages | 12,8 mb

This book is an in-depth step-by-step guide to programming NAV, designed to ease you through the complexities of NAV application development. You will learn the skills and develop the confidence to tackle your own critical NAV applications. This book will act as your experienced NAV programming mentor, helping you to become productive as a NAV developer much more quickly.
NAV development is quite complex, with a steep learning curve. This book makes it easy for you. From basic NAV terminology and concept definitions, through the essential building blocks of NAV data structure and objects, you will gain an understanding of the fundamental underlying concepts of NAV. You will learn practical details about NAV object construction and the tools available, including table, page, and report design. You will learn how to use NAV's tools to effectively navigate through the various features of objects, including properties, triggers, and C/AL code, and receive practical guidance on ways to develop and test in the unique NAV C/SIDE development environment.




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Digital Character Animation 3

Digital Character Animation 3


Digital Character Animation 3
Publisher: New Riders Press | ISBN: 0321376005 | edition 2006 | CHM | 325 pages | 6,1 mb

Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.


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Chris Crawford on Game Design

Chris Crawford on Game Design



Chris Crawford on Game Design By Chris Crawford
Publisher: New Riders Games 2003 | 504 Pages | ISBN: 0131460994 | CHM | 2 MB



Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!

From the Author
When I wrote The Art of Computer Game Design way back in 1981, I really didn't know what I was doing; I wrote the book as a way to sort out my thoughts on game design. That effort helped me solidify my philosophy of game design -- and incidentally became a classic in the field. That book was a bunch of lucky guesses and inspired hunches. This book, by contrast, looks back on a career in game design spanning 25 years, and attempts to digest the lessons of that career. Back then, with so little experience to draw on, I was absolutely certain of my conclusions. This time around, I'm not so sure -- but I've got some humdinger stories to tell. Will this book be a classic 25 years from now? Maybe so, maybe not, but one thing I'm sure of: 25 years from now, people will still be laughing over some of the crazy design misadventures I lived to tell about.


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Software Engineering and Development by Enrique A. Belini

Software Engineering and Development



Enrique A. Belini, "Software Engineering and Development"
Nova Science Publishers | 2009 | ISBN: 1606921460 | 233 pages | PDF | 5,3 MB

Software engineering is one of the most knowledge intensive jobs. Thus, having a good knowledge management (KM) strategy in these organisations is very important. This book examines software processes from a knowledge perspective flow, in order to identify the particular knowledge needs of such processes to then be in a better position for proposing systems or strategies to address those needs. Its possible benefits are illustrated through the results of a study in a software maintenance process within a small software organisation. Furthermore, software product line architecture is regarded as one of the crucial piece of entity in software product lines. The authors of this book discuss the state of the art of software product line engineering from the perspectives of business, architecture, process and organisation. In recent years, domain-specific languages have been proposed for modelling applications
on a high level of abstraction. Although the usage of domain-specific languages offers clear advantages, their design is a highly complex task. This book presents a pragmatic way for designing and using domain-specific languages. Other chapters in this book examine the development of numerical methodologies for inverse determination of material constitutive model parameters, discuss some of the reasons for the irrelevancy of software engineering to the robotic community, review the evolution of robotic software over time, and propose the use of Ant Colony Optimisation, a kind of metaheuristic algorithm, to find general property violations in concurrent systems using a explicit state model checker.


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Innovation in the Software Sector

Innovation in the Software Sector



Innovation in the Software Sector
OECD | 2009 | ISBN: 9264063617 | 189 pages | PDF | 5 Mb

This book throws a spotlight on innovation across the software universe, setting out key issues and highlighting policy perspectives. It spans research and development, invention, production, distribution and use of software in the market. It also covers core innovation themes from a user perspective, including security and privacy, mobility, interoperability, accessibility and reliability.



Table of Contents
Executive Summary
Issues for Policy Makers and Industry to Consider
The Economic Processes of the Software Sector
R&D and the Market Environment in the Software Sector
User Perspectives on Software Functionalities
Annex A & B

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Sunday, February 28, 2010

Computer Organization and Design, Third Edition: Companion CD

Computer Organization and Design, Third Edition: Companion CD

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David A. Patterson, John L. Hennessy, "Computer Organization and Design, Third Edition: Companion CD (The Morgan Kaufmann Series in Computer Architecture and Design)"
Morgan Kaufmann | English | 2004 | ISBN: 012088433X | CD-ROOM | ISO | 450 MB

Most of the content on this CD can be used under any operating system that includes an HTML browser and a PDF viewer. This includes Windows 98 or later, Mac OS 9 and OS X, and most Linux and Unix systems. Some contributed software on this CD is operating system specific. See the installation instructions on the Software page for details.


Friday, February 26, 2010

PHPEclipse: A User Guide: Take advantage of the leading open source integrated development environment to develop

PHPEclipse: A User Guide: Take advantage of the leading open source integrated development environment to develop

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PHPEclipse: A User Guide: Take advantage of the leading open source integrated development environment to develop, organize, and debug your PHP web development projects
Publisher: Packt Publishing | ISBN: 1904811442 | edition 2006 | PDF | 226 pages | 10,5 mb

Take advantage of the leading open source integrated development environment to develop, organize, and debug your PHP web development projects.
* Compact guide to using Eclipse and PHPEclipse for web development
* Slash development time by improving the efficiency of your PHP coding and organizing your projects in the PHPEclipse environment
* Learn to use Eclipse for debugging PHP applications, interfacing with databases, and managing source code
* No previous knowledge of Eclipse required




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Saturday, February 6, 2010

The Adobe Photoshop CS4 Layers Book: Harnessing Photoshop's most powerful tool

The Adobe Photoshop CS4 Layers Book: Harnessing Photoshop's most powerful tool (repost)


Richard Lynch, "The Adobe Photoshop CS4 Layers Book: Harnessing Photoshop's most powerful tool"
Focal Press | 2009 | ISBN: 0240521552, 0080887759 | 320 pages | PDF | 15,6 MB

MasterPhotoshop CS4 with this visual, hands-on guide to using layers, under the expert guidance of digital imaging specialist Richard Lynch. Layers, Photoshop's most powerful feature, is the core of a nondestructive image-editing workflow.

Step-by-step instructions and practical examples illustrate how to.

* Polish: correct and enhance color, fix composition problems, and repair damage or flaws
* Manipulate: isolate image areas for changes, adjustments and experimental concepts
* Understand: use all forms of layer blending, including transparency, clipping masks, opacity/fill, layer masks, layer modes, channel targeting, Blend If, and Effects/Styles

The accompanying DVD comes complete with a generous library of practical actions based on techniques from the book that add functional power to Photoshop, along with practice images for all the exercises in the book.

This focused, highly accurate, comprehensive, and practical guide offers invaluable advice for all users of Adobe Photoshop CS4.

* Unleash the full power of Layers in Photoshop for limitless non-destructive creative image editing
* Step-by-step real-life projects take you through every aspect of the layers tool, including masking, blending, and modes, all in the context of a practical photoshop workflow
* Ancillary CD contains all the practice images used in the book



Summary: A detailed and useful book
Rating: 5

The Adobe Photoshop CS4 Layers Book: Harnessing Photoshop's most powerful tool

I am somewhat familiar with Photoshop and its capabilities, but this book really opened my eyes to what can be done with layers and has really changed my work flow when editing images. There is more information here about layers than I thought was possible, and some of the techniques described are pretty advanced, but for now this has become my goto book on Photoshop.









Friday, February 5, 2010

Free Ebook The Complete Windows 7 Shortcuts

The Complete Windows 7 Shortcuts

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The Complete Windows 7 Shortcuts by Nittin Aggarwal
Published by The Windows Club 2010 | 43 Pages | ISBN n/a | PDF | 1.2 MB

The eBook is pretty exhaustive and the topics covered include:

- What is Keyboard & how to use it?
- How keys are organized on a standard Keyboard
- Typing & editing the text using Keyboard
- Using Keyboard Shortcuts
- Find program shortcuts
- Choose menus, commands, and options
- Some useful shortcuts
- Using the keyboard extras
- Using navigation keys
- Using the numeric keypad
- Three odd keys
- Use your keyboard safely
- Create keyboard shortcuts to open programs
- Make the keyboard easier to use
- Type without using the keyboard (On-Screen Keyboard)
- Set On-Screen Keyboard to use for various handy tasks

- The Shortcuts Collection
- General Windows functions keyboard shortcuts
- Dialog box keyboard shortcuts
- Windows logo key keyboard shortcuts
- Windows Explorer keyboard shortcuts
- Ease of Access keyboard shortcuts
- Magnifier keyboard shortcuts
- Remote Desktop Connection keyboard shortcuts
- Keyboard shortcuts for MS Paint
- Keyboard shortcuts for WordPad
- Keyboard shortcuts for Calculator
- Windows Journal keyboard shortcuts
- Windows Help viewer keyboard shortcuts
- Windows Media Player keyboard shortcuts
- Internet Explorer keyboard shortcuts
- Windows Media Center keyboard shortcuts.






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Free Download EBook Microsoft XNA Game Studio Creator's Guide, Second Edition

Free Download EBook Microsoft XNA Game Studio Creator's Guide, Second Edition

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Stephen Cawood, Pat McGee "Microsoft XNA Game Studio Creator's Guide, Second Edition"
McGraw-Hill Osborne Media | English | 2009-04-23 | ISBN: 0071614060 | 560 pages | PDF | 3,2 MB


Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.

• Create, draw, and update XNA game windows and 3D objects
• Add dazzling animation and fluid character motion
• Render photorealistic terrains, landscapes, skies, and horizons
• Program custom lighting and shading effects using HLSL
• Integrate sound effects, game dashboards, and stat tracking
• Work with game cameras, keyframes, sprites, and loaders
• Design natural collision detection, ballistics, and particle effects
• Develop, import, and control Quake II models using MilkShape



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Sunday, January 31, 2010

Free EBook download Encyclopedia of Internet Technologies and Applications

Encyclopedia of Internet Technologies and Applications

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The Encyclopedia of Internet Technologies and Applications discusses the extraordinary importance of Internet technologies, with a particular focus on the Web. Discussing the architecture and service technologies of the World Wide Web, the Encyclopedia of Internet Technologies and Applications includes comprehensive research on Web services, Semantic Web, and Web-based e-activities, among others...



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Saturday, January 30, 2010

Free Download XSLT 2.0 Programmer's Reference (Programmer to Programmer)

XSLT 2.0 Programmer's Reference (Programmer to Programmer)

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XSLT 2.0 Programmer's Reference (Programmer to Programmer)
Publisher: Wrox | ISBN: 0764569090 | edition 2004 | CHM | 995 pages | 15 mb

XSLT 2.0 Programmer's Reference, 3rd Edition, is the authoritative reference guide to the language. Without using the formal and inaccessible language of the W3C specifications, it tells you exactly what every construct in the language does, and how it is intended to be used. This book is a reference rather than a tutorial; it is designed for the professional programmer who is using the language every day. It is the book that people quote when they claim that a particular product is giving the wrong answer, and the book that implementers of the language turn to when they want clarification of the specifications.
At the same time, the book is readable. Reviews of the previous editions of the XSLT Programmer’s Reference, which this book grew from, show that readers appreciate the background material on the design thinking behind the language, the essay on functional programming, the occasional dry wit, the gentle criticism of the language specification when appropriate, and the fact that the examples stray into a diverse range of interesting application areas.



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